The Gambler The Gambler 5 Divination Card "I don't believe in karma. ![]() Now you're gone, and we are stranded, alone, cold and without purpose. The Forsaken The Forsaken 7 Umbilicus Immortalis You gave us life and love, more than you could spare. The Encroaching Darkness The Encroaching Darkness 8 MapĬorrupted No matter where your dreams take you, Nightmare follows close behind. The Dragon's Heart The Dragon's Heart 11 Level 4 EmpowerĬorrupted They say when a dragon dies, the flesh smoulders and burns until all that remains is the still, white-hot, heart. The Celestial Justicar The Celestial Justicar 6 Six-Link Astral Plate Wrapped in the glory of the heavens, she comes to mete out justice for the fallen. Travel to this Map by using it in a personal Map Device. They will haunt these grounds for all of eternity. Guild Character: > Area contains 10 additional guarded Vaal Vessels Voices. Lingering Remnants Lingering Remnants 16 Vaal Temple Map Vaal Temple Map Map Level: 83 Alone in the darkness, she could still see the dull light of hope's distant dawn. Her Mask Her Mask 4 Sacrifice Fragment To her beauty you submit,Ĭorrupted The others succumbed to madness and depravity, but Lori fought on. They've had nothing but time to sit and think. Quality: +20% The dead tell me great insights. Grave Knowledge Grave Knowledge 6 Summon Raging Spirit The following drop-restricted items can drop in this area.Ĭoveted Possession Coveted Possession 9 5x Regal Orb A taste of power brings a hunger for more. His 3/hr he keeps up Detect Magic IV (1/hr), Personal Counter VII (2/hr).Click to load content Items found in this area Associations are Strong (Black, Pure), Normal Level cleric with Wis 20, Wil 20, MP 36, SP 40, MemP 184. The wraith is a 6 th level spectre that is also a 6 th ![]() Targets may only defend with dodge (Db) and armor is ignored (except for it’s Spectres are incorporeal and are only hit by magic Lbs Size 18 (+0/+0) Str – (+0) Dex 30 (+8) Con 18Īttacks Db, ignores armor (except enchantment bonus) This area is normally occupied by theĪrea 7 is a not very often used passage leading to the tar pitsĪrea 10 is the crypt of an ancient king. Since he had long ago become a wraith,Ĭharacters examine the North wall carefully, they will notice the sealed upĪrea 6 is a shrine to the god of un-death. If the spectres are aroused by the battle, they will slip intoĪrea 5 was set up by the necromancer as a study area and A person trying to crawl through the tunnels Spectres in the back part of the crypts to come out. These tunnels are sufficient to allow the Each crypt also has a narrow tunnel leading into the wall. (they will be penalized as if they had taken a half move).Īreas 3b-3d are crypts. Soon as someone steps into the foyer, they will yank the doors open and attack If the characters bash their way through the door, the occupants of (Dispel Resistance 20, or it will take several rounds to bash through the doorĪrea 3a is a small foyer. It is sealed closed with a Binding IV spell Littered with a small amount of windblown debris. They swing open easily, suggesting recent The doors to the mausoleum are heavy iron doors. Area 2 is a mausoleum set into a hillside.Īs the PCs enter the gate, ghouls will burst from the ground and ![]() ![]() Area 1a is a somewhat neater area surrounded by a low stone wall. Seems to be in an underground cavern, I’m going to assume it’s in an oldĪrea 1 is the graveyard. This map is intriguing and appears to be some sort of crypt so we’ll be See the map on this page (links to specific map follow): THE DARK CRYPT - An example of adventure prep for
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